Real-time 3D Puppeteering at FHW

 

The Virtual Reality (VR) Department of the Foundation of the Hellenic World (FHW), has integrated successfully the alpha version of the EXPERIMEDIA 3D Content Component (3DCC) into its proprietary VR engine and productions to allow a live remote puppeteer move … Continued

The Virtual Reality (VR) Department of the Foundation of the Hellenic World (FHW), has integrated successfully the alpha version of the EXPERIMEDIA 3D Content Component (3DCC) into its proprietary VR engine and productions to allow a live remote puppeteer move an avatar inside the virtual world.

Two experiments were conducted, the first was an office test which verified the working prototype and the second a live test at the FHW Digital Dome (codenamed Tholos). The experiment is part of the FHW’s role in the EXPERIMEDIA group to find Future Media Internet technologies and novel interaction methods for enhancing live realtime dome shows.

Real-Time puppeteer rendered on a Powerwall.

Real-time puppeteer readered in the Tholos Digital Dome.

The 3DCC is developed by the Informatics and Telematics Institute of Thessaloniki Greece and supports experimenters in acquiring and manipulating 3D information from depth sensing devices (e.g. the Kinect). Various types of information can be acquired: raw depth images, human skeleton, as well as low resolution (640 x 480 pixels) RGB images registered to the depth images.