Live Syncro Swimming

 

The main challenge of the Live Synchronized Swimming experiment is to enhance the process to improve execution on quality and accuracy of the synchronized swimming routines and improving the training sessions of the team, including quality of the artistic and … Continued

The main challenge of the Live Synchronized Swimming experiment is to enhance the process to improve execution on quality and accuracy of the synchronized swimming routines and improving the training sessions of the team, including quality of the artistic and technical results and increasing the collaboration by getting input from remote trainers and making it easier for athletes to make their own contributions to the choreography. Determine the feasibility of the collaborative work between the trainers and athletes as well as the actual athletes’ performance improvement are the main objectives of this experiment.In a sport like synchronized swimming, having processed AV content and being able to watch and learn from it can improve the training results. The experiment provides interaction between athletes, coaches and other professionals involved in the preparation of the athletes in a local and remote manner.

This experiment proposes to change the nowadays training process. Currently, the swimmers perform part or the entire routine to the music; another coach or helper records the athletes with a person holding a consumer-grade video camera. Once the performance has been done, the swimmers go to the border of the swimming pool and the coach connects the camera to a screen and the coach connects the camera to the TV. The coach searches the position with the forward and rewind options of the camera. We’ve detected that big part of time is spent just searching the exact point of the music/video they want to review. This means that not just the coach is losing time; it is also the time of the whole team that is being wasted. With this experiment we’re also proposing a new way to work, using the existing technologies and collaborative tools, in order to optimize the time where the whole team is at the swimming pool.

We have introduced the concept of training pattern: the athletes execute the same routine with the same music so many times to be synchronised as much as possible with the music and the other team members. They should always start a figure or element (annotation) at the same millisecond of the music. Therefore, we consider that it would make sense to have the information of all these figures and elements associated to the music. Each time the routine or part of it is performed, we just have to synchronize the music with the video in order to calculate the exact frame where an annotation starts in the video. To introduce the pattern of music takes lot of work for one person but optimizes the whole team training process.

The athletes are currently sharing the videos when they arrive at home: they copy the file to the local computer and send it by email. With this experiment has allowed both athletes and trainers to learn how the Future Internet technology is already improving their daily routine.

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