3D Acrobatics


Improving athletes’ performance through 3D motion capture (CAR)

The proposed experiment will focus on high quality content production for assessment and improvement in gymnastic exercises by the use of motion capture technologies. The goal of this experiment is to record training sessions of gymnastics at CAR venue and automatically generate assessment data for helping the athletes improving their performance. This 3D motion capture data will also be used to compute metadata which will be synchronized and saved with the athlete’s motion in order to provide a valuable 3D graphics and augmented reality experience. The experiment will make use of the connectivity and storage facilities available at CAR venue.

The use of inertial sensors for motion capture in gymnastic training sessions can be an important improvement for the assessment and training of athletes. Thanks to their small size inertial sensors can be easily attached to the athlete’s body without compromising in anyway her/his mobility. Another important characteristic of these sensors is that each they link together using Bluetooth, meaning that no wires are required and fixing the sensors on to the athlete’s body is made very easy.

Mobile devices, such as tablets, smartphones or laptops, will be used to collect the inertial sensors data. Motion capture data will be displayed on those devices in real-time providing in this way instantaneous feedback to coaches and trainers; athletes will benefit as well of this display since they will get feedback immediately after the exercise is performed. Platforms considered for these mobile devices are Windows and Android.

Finally the 3D motion capture data and the synchronized metadata will be stored in the cloud. A data manager module will allow the athlete to access her/his data and share it with coaches, trainers, colleagues and mates who might be geographically distributed. In this way the athlete will be able to share experience with a large and distributed community. To this end it is foreseen the development of a user interface in order to support the use of mobile devices, such as smartphones, tablets, etc.



STT Engineering and Systems was created in April 1998. Since the beginning, its objective has been to develop innovative products and solutions in both hardware and software. Among the customers of STT are both the end consumer and the industry. In 2008 STT acquired a majority shareholding in the capital of Optisen Bioengineering.

STT not only provides its customers with highly innovative products, it also develops customised solutions and offers consultancy and training services. Fast response and quality are the key factors in the business that STT operates in. Therefore, STT allocates major resources to research and development in the following areas:

  • Real time motion capture.
  • 2D and 3D machine vision.

STT adapts and develops along with the pace of change in industrial processes and customer requirements. Right from the start STT has shown a single trend: growth in both the number of customers and employees and sales. STT currently has around 30 highly-skilled professionals and a wide distributor network to market its products worldwide.


3D Acrobatics: Experiment Problem Statement and Requirements

D4.7.1, v1.0

This deliverable provides a detailed overview of the 3D Acrobatics experiment definition and requirements for both the experiment venue and EXPERIMEDIA facility operators. This document has been prepared considering particularly information contained in deliverables D2.1.1 (First EXPERIMEDIA Methodology), D2.2.1 (EXPERIMEDIA Baseline Components) and D4.2.1 (CAR Experiment Design and Plan).
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